![bengatruking king under the mountain bengatruking king under the mountain](https://i.pinimg.com/originals/09/dc/48/09dc48edaa6ef0a65e31757785b7a1da.jpg)
- Bengatruking king under the mountain mod#
- Bengatruking king under the mountain full#
- Bengatruking king under the mountain mods#
Bengatruking king under the mountain mod#
At it's simplest, King under the Mountain has its game assets (sprites, sounds, data files) laid out in the /mods directory (with the intention being that each mod lives in a separate directory within there) and these are combined and compiled into the /assets directory. In the meantime however, a few enterprising community members have already started messing around in the game files to make changes.
Bengatruking king under the mountain mods#
Supporting mods as strongly as possible has always been one of the central pillars of King under the Mountain so I want to get this kicked off as soon as possible so that the community can help shape the tools and support that is available for modding. The current intention is that after the first major Alpha release (slated for February), the second big release will be to open up modding on the game properly. Past that you may have noticed a new entry on the roadmap - Alpha 2. So what's next? Well I've still some bugs to squash and there's the UI around saving and loading to be added, but past that I can now finally focus on the feature set of Alpha 1 described in which I'm very excited to get started on to really flesh out the basics of gameplay. Alternatively jump into the discord server at and I'll be around at some point to help out! If you do experience any crashes and would like to help get them fixed, please email me at (or message me on the usual platforms) with a link to your save file which should be found in the "King under the Mountain" directory in your user area (I'd recommend dropbox or Google Drive to store it as its a large file) and a description of what you were doing at the time and the specs of your computer (Operating system, amount of memory/RAM, and graphics card are the key ones). As with most things in the pre-alpha, the UI is not as fully featured as it is intended to be - right now you can only maintain a single save file (starting a new game and saving will overwrite it), although the intention is there will soon be a UI to let you manage multiple save files across multiple settlements. If you'd like experiment, you can press F5 to perform a quicksave, and F8 to load the most recent saved game. However, now when you quit the game, your settlement and everything in it is saved so you can continue next time you load the game. Unfortunately it doesn't contain any new gameplay features as all of the recent dev effort has gone into making saving and loading work. The past month (and more really) has had me hard at work on a surprisingly thorny problem for a game of this complexity - saving and loading the game! I'm very happy to say that - while it's not perfect and I'm certain there's some bugs still to be ironed out - there's a new build of the game publicly available to help test this big new feature! As always, you can grab it from Welcome back to the King under the Mountain development updates!
Bengatruking king under the mountain full#
That's all for this month - despite now working full time on King under the Mountain it's only been a single week, so I hope to have much more progress to share next month. Looking a little further ahead, I'll be finishing off the other key features to mean you really do need to look after your settlers now - they'll need to drink as well as eat, be kept happy, or else they'll die!
![bengatruking king under the mountain bengatruking king under the mountain](https://i.ytimg.com/vi/eLqNItqifMY/maxresdefault.jpg)
The rest of the month will see me finishing off adding the need to eat food, including the option of baking bread instead of having to cook soup all the time. Due to privacy laws, this needs to be opted into rather than on by default, so the first time you start the game now you'll be presented with this message: The main one is that we've added automatic crash reporting to the game, so any time the game crashes for a player who has opted in to it, we'll receive a report on what went wrong and be able to track it down and fix the problem. It really shouldn't have taken so long, but now you can set the game's starting resolution and if it should be windowed or not on launch, as well as some other settings. In other updates this month, there's now an options menu in the game(!). While they can't quite die yet (that's coming soon too!) I think this will mark the beginning of King under the Mountain switching from something of a tech demo to an actual playable game. This marks the start of really needing to care for the well-being of your settlers - although they currently sleep, they don't get unhappy from sleeping rough (that's coming very soon).